AI Insights · Timothy · January 2023
Top 5 iOS Racing Games in Ireland Q4 2022
Discover the performance trends of the top 5 iOS racing games in Ireland during Q4 2022, including downloads, revenue, and active users.
During the fourth quarter of 2022, the iOS racing games market in Ireland saw notable fluctuations in downloads, revenue, and active users for the top 5 games. Let's dive into the performance of each game, based on data from Sensor Tower.
Mario Kart Tour by Nintendo Co., Ltd. experienced a varied trend in both weekly downloads and revenue. Weekly revenue peaked at around $891 in early October, dipped mid-quarter, and then surged to $789 in the final week of December. Downloads followed a similar pattern, starting at 630 in late September and reaching a high of 1.1K in the last week of the year. The game maintained a fairly stable number of weekly active users, fluctuating between 4.6K and 5.9K.
Bridge Race from SUPERSONIC STUDIOS LTD saw an increase in weekly downloads, starting from 484 in late September and spiking to 1.6K in the final week of December. Revenue remained relatively low but showed a slight peak of $35 in the same final week. Active users grew from 3.8K to 5.7K over the quarter.
Pocket Champs PVP Racing Games by MADBOX experienced a decline in weekly downloads, dipping to a low of 64 in early December before slightly recovering to 363 by the end of the quarter. Revenue followed a similar trend, peaking at $154 in mid-October and then fluctuating around lower values, ending at $77. Active users dropped from 2.3K to 1.2K over the quarter.
CarX Street from CarX Technologies, which was released in mid-November, showed a steady increase in both weekly downloads and active users. Downloads started at 474 and grew to 588 by the end of December. Revenue peaked at $341 in the week of November 21 and ended at $301. Active users rose from 461 to 1.8K during the same period.
Race Master 3D - Car Racing by SayGames LTD saw a consistent increase in weekly downloads, starting at 113 in late September and reaching 501 in the final week of December. Revenue showed a peak of $77 in mid-November and ended at $56. Active users increased from 975 to 1.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.